2016-05-21

StarCraft II settings

Trying out some new settings after watching Jakatak's Settings Guide. So, to document my journey, I am archiving them here.

Graphics


Sound


Voice


Mouse and keyboard


Gameplay


Social


Observer and replay

2016-04-10

Day 70, quick pickup/drop practice

Was checking out this new CSN Starcraft site after reading the introduction post on reddit starcraft and came across this Fast Pickup/ Drop Micro Tutorial.

So I spent some time practicing according to this simplified list:

Fast pick up
  1. select the air unit
  2. right-click the ground unit for pickup

Fast unload
  1. Unload hotkey
  2. left-click on the air unit to unload

Fast pick up and move away
  1. move command to a location near unit to pick up
  2. then shift-click the unit and move command away
Go ahead and watch the video to understand the details.

2016-04-09

Repetitive Strain Injury (RSI)

While watching a 24-hour stream by dethfanatic the problem with Repetitive Strain Injury came up on stream and in chat and the importance of  stretches was pointed out. This reddit post was linked with a lot of good stuff about this: A Public Service Announcement regarding Repetitive Strain Injury (RSI)


Take a couple of minutes to familiarize yourself with this, especially if this is an unknown issue for for you.

2016-03-28

Terran logo, 3D model, first render

Using the terran logo vector drawing from previous post as a starting point I finally came around to learn some basics of Blender, this incredibly powerful 3D suite. Here's the first rendering of the project:


Next thing will be to come up with some nice texture. I'm thinking some kind of metal. Later I will move on to create a smooth sculpted 3D surface to get an object looking like it has been machine carved right out of a solid block of metal.

Terran logo vector drawing, v1

Started to work on a basic terran logo vector drawing. Just getting the shape in place in this first iteration. I'm intentionally making it unsymmetrical cause I think it gives it a more organic kind of feeling.

Work in progress. Using Inkscape on Linux. Somewhere down the line I will use this for something... *building suspense* :)

2016-03-12

Nexus visual cues

When scouting protoss it is important to know what's going on. The Nexus animation is kind of subtle but this is what it looks like.

From left to right:
  1. not producing anything
  2. producing a probe 
  3. producing the mothership core
 
With cronoboost:

Without cronoboost:

2016-03-06

Macro Cycle

This is the concept of constantly going through a cycle of things to keep track and react to. I have been struggling with this and I found the article and the Day9 videos to be a huge help to understand how to approach this and start learning how to do it efficiently.

Go check em out!

PS. For some inspiration check out the VODs from IEM Katowice.