2019-12-15

Learning buildorder and execution


Notes from a Heromarine TvT game 

 


GM TvT on Simulacrum LE. Double gas opener.


Time Sup. Note
00:17 14 depot
00:29 15 1st gas
00:45 16 rax
00:57 17 2nd gas
01:32 19 orbital command
01:34 19 factory
01:39 20 reaper
01:45 20 depot
02:11 23 reaper
02:17 25 hellion
02:28 26 CC
02:35 27 hellion
02:44 29 reactor on rax
03:46 30 depot
02:54 30 starport
03:02 31 techlab on factory
03:14 32 3rd gas
03:20 34 2 marines (continously build marines from here)
03:20 34 lift factory to add another techlab
03:32 35 lift starport on to empty techlab
03:37 38 raven
03:43 39 orbital command
03:57 41 cyclone
04:01 43 saturate 3rd gas
04:13 45 depot
04:16 45 lift rax to switch on to startport techlab
04:20 46 lift starport and add reactor to it
04:23 47 rax on empty reactor, start stim
04:34 52 siegetank (continously produce tanks from here)
04:43 53 depot
04:49 56 ebay
05:09 63 2 vikings (continously build vikings until 6)
05:20 66 +1 weapons
05:28 69 depot
05:55 79 depot
06:02 82 combat shield
06:04 82 depot (continously build 2 depot at a time from here)

6:25 - cc on location
6:53 - 4th gas



7:20 - rax
7:29 - +1 armor
7:39 - rax
7:40 - rax
7:58 - armory
8:01 - ebay

Continously produce SCVs.

SCV that built the 16 rax goes to build 19 factory. Once factory starts pull 1 scv off of gas to build 20 depot (rally back to gas) and pull 1 SCV off of the other geyser back to the mineral line. Once main CC is saturated rally SCV to saturate the gases again.
The rax produces 2 reapers before adding on the reactor. The factory produces 2 hellions before adding on techlab.

When 3rd CC is near complete and you got minerals for it put down addtional 3 rax and after that armory and 2nd ebay.

Note: This is not a perfect build order but written down as executed. There were some skirmish during the early game so supply count is off from a perfect build and I guess timings can be as well. I’m not good enough to tell.