2016-03-28

Terran logo, 3D model, first render

Using the terran logo vector drawing from previous post as a starting point I finally came around to learn some basics of Blender, this incredibly powerful 3D suite. Here's the first rendering of the project:


Next thing will be to come up with some nice texture. I'm thinking some kind of metal. Later I will move on to create a smooth sculpted 3D surface to get an object looking like it has been machine carved right out of a solid block of metal.

Terran logo vector drawing, v1

Started to work on a basic terran logo vector drawing. Just getting the shape in place in this first iteration. I'm intentionally making it unsymmetrical cause I think it gives it a more organic kind of feeling.

Work in progress. Using Inkscape on Linux. Somewhere down the line I will use this for something... *building suspense* :)

2016-03-12

Nexus visual cues

When scouting protoss it is important to know what's going on. The Nexus animation is kind of subtle but this is what it looks like.

From left to right:
  1. not producing anything
  2. producing a probe 
  3. producing the mothership core
 
With cronoboost:

Without cronoboost:

2016-03-06

Macro Cycle

This is the concept of constantly going through a cycle of things to keep track and react to. I have been struggling with this and I found the article and the Day9 videos to be a huge help to understand how to approach this and start learning how to do it efficiently.

Go check em out!

PS. For some inspiration check out the VODs from IEM Katowice.